Codemusic

Lately I have been loving a few truly innovative audio apps for the iPhone, none having to do with it being an iPod.

I had always thought that mobile audio creation software were frivolous party tricks. Hey, look at me, I can play Baby Got Back on my 3″-wide keyboard! But that’s changed.

A while back I wrote about an idea for including audio processing code in the header of MP3 files. The premise was that, in addition to creating a music track, the artist would provide parameters for real-time playback modification based on user input, randomness, or anything else. The song would never (or at least wouldn’t ever have to) be the same.

The team at RJDJ have taken this idea to the extreme. The free and pay RJDJ apps in the iTunes store both provide “scenes”, akin to music tracks, complete with artwork. These scenes are nothing but audio processing algorithms.

All input happens via the lavalier microphone on the iTunes earbuds. Basically the scenes take the ambient noise surrounding you and remix it. Some of the scenes do this subtly, some are more musical, but all of them make you the focal point of the remix — not so much a musician as a conductor. I’ve listened to the noise of the L train, walking down the street, and the cacophony of three kids at dinner time. It is completely entrancing. Location-based remixing.

So, to our list of traditional musical interfaces — stick hitting animal skin, horse hair pulled across wire — we add one’s physical movement through life’s soundscape.

Here’s a more musical scene based on my eastward walk through the city a few days ago*. Note especially the interpolation of me almost being hit by a cab crossing Michigan Ave. at 1:16 (red marker on map). The horn makes the piece, in my opinion, but the beauty of this particular scene is how the bleeps and bloops are modulated by the ambient street noise.

RJDJ, “Loopinger” scene
Ontario St., between State St. and Michigan Ave. [map]
Nov. 11, 2008

Of course this map isn’t connected in any way to playback control, but with the iPhone’s GPS it seems like an obvious evolution of the RJDJ app. The possibilities are many. How about a View in Google Maps button in iTunes? Or a site that aggregates user-created tracks and plots them over one another on a map, a personal-social musical-spatial mashup. Dan Hill’s city of sound, indeed.

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There are some other apps of note too.

Bloom is a generative music app from none other than Brian Eno, working with Brian Chilvers. You initiate notes of music by touching the screen. Each note plays and interacts with other notes in expanding concentric circles, like dropping pebbles in a pond. As with scenes in RJDJ, the parameters of note interaction are constrained by “moods”. These are the algorithms that govern the evolution of the sounds you start off. Spore for music. (Not a coincidence that Eno did the music for Spore, of course.)

Ocarina is one of those apps that makes you love the creators for thinking of it. Basically Ocarina turns your iPhone into a high-tech flute. OK, you say, I can see touching the screen like you cover the holes of a woodwind, but where do you blow? Why, the microphone of course! They’ve turned the lack of a wind guard on the iPhone mic into a feature! Light exhalation makes less noise on the mic and produces a lower intensity of the current note combination, and conversely. It’s brilliant really.

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* There’s no easy way to export audio from RJDJ, but this handy tool allows you to parse the backup file that the iPhone generates on your machine. You can pluck out the .wav files right from the RJDJ folder.

Crowds in Grant Park

People demanding change, a museum fixed in time.

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Protesters at the 1968 Democratic National Convention

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Supporters on election night, 2008

The End

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Poster by ISO50 (aka Tycho).

The Mashability Index

A while back my brother gave me several thousand songs from GoodBlimey.com. Almost all the tracks were mashups. Each song was composed of two songs by two different artists fairly equally smooshed together.

All the track titles were in the A vs. B format (e.g., Black Eyed Peas vs Kraftwerk) — and this gave me an idea.

I exported all the track data as a text file. Then my pal Chris Gansen wrote a script that nuked everything except the two artist names for each track and transformed the data into a spreadsheet like this:

A B 1
A C 1
B D 1
C D 3
C B 2

Then it was just a matter of plugging the data into ManyEyes and playing with the visualization types. The best by far is the bubble chart view. (Here’s the interactive chart.)Where the first two columns were artists names and the third column was the number of times they were mashed together in unique songs.

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Each circle above represents a single artist. The larger the circle the more other artists the selected artist is mashed with.

The color slices actually tell you at a glance which other artists have been mashed … if you are an autistic savant who can pick out a single color in a sea of several hundred chromatic gradations, that is.

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Much easier is clicking a circle which highlights the other artists with which it is mashed.

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An alternate view gives the most complete information complete with number of mashed tracks per artist combination.

One other useful view was the network diagram. It shows actual connections between artist combos. The best feature of the diagram is that selected nodes highlight all the other artists with which it is matched. Easy to figure out who’s connected to whom. (Here’s the interactive diagram.)

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So what have we learned? Certainly my data set does not contain every mashup ever made. But there were thousands and I think the charts give a good sense which artists mash best (look for the big circles) and mash best with whom.

But there’s far more that could be done. For one, there’s no data in these charts on which songs are being mashed. I have the info — just haven’t figured out how to integrate it. What I really would love to get at is why two artists make sense together. This would require stylistic data, notoriously subjective and consequently unreliable. Still, consider this but a start of the analysis.

Two particular projects influenced my work on this index. The History of Sampling by Jesse Kriss is a bar that I didn’t even come close to hitting, but it provided a great place to aim. And Andy Baio’s analysis of the samples in Girl Talk’s Feed The Animals showed what could be done with an idea, Amazon Turk, and some cool visualizations.

In truth, getting this data into shape was a massive pain in the ass. It was horribly formatted to begin with and took a great deal of kicking and shoving to play nicely with Many Eyes. Above all thanks to Chris — but Jesse Kriss, Frank Van Ham, and Martin Wattenberg of the Many Eyes team deserve applause too.

This is a lot cooler than My Music Genome, isn’t it?

Skip St. John

Well, look who has a blog.

My brother has claimed his own parcel of the web (MySpace don’t count, sorry Joey). I look forward to redirecting all our conversation with one another to comments and trackbacks between our sites.

Enjoy: www.skipstjohn.com.

(Clearly the blog title is an affectionate homage to me. Brotherly hagiography, if you will.)

Sightings

Some upcoming talks for those of you who like your rambling in person.

Tomorrow I’m attending the Chicago Colloquium on Digital Humanities and Computer Science at the University of Chicago. It is a small, single-track, free (!) conference that I have wanted to attend for years. I’ll be in the poster sessions, fishing for interest in using our non-profit grid for scholarship in arts and culture.

On Nov. 7 I’ll be speaking at the University of South Carolina in Columbia. The talk is called “Architecting Cultural Spaces: The Past, Present, and Many Futures of Digital Humanities” as they kick off their own Center for study of the same. I’ll post to Slideshare when it is complete.

I’ve had a panel accepted for next year’s SXSW festival. It’s called Entrepreneurship in the Belly of the Beast — basically an anti-SXSW screed about the opportunities for getting away with stuff in a big company. I’ll most likely be booed off stage by startup junkies. Or fired for calling my company the Beast. Win-win.

If you’ll be at any of these events in the coming days and months, please drop a line!

Sooty pretty things

Fall decided to arrive, aggressively, while I was gone. That means a few things: making fires, making booze, and making a plan for our annual holiday party. All of these take the chill off the city’s mad dash to winter.

We had our chimneys swept today for the first time since 2002. I had hoped for a small, sooty Gamfield who’d hoist himself onto the roof and into the chimney Santa-style. Alas, even your most cherished 19th century images of child labor have been superseded by technology. Basically a couple of very clean guys shove a cross between a pipe cleaner and a vacuum cleaner up the flue, turn on a machine, and stand back. Apparently our downstairs chimney looked like an emphysemic lung.

For those of you interested in what I finally did about procuring firewood, it turns out that both companies we called in Chicago adamantly do not take down live trees for their stock. Basically they both said they follow loggers around and take the tops off the trees that they leave for dead. Both thought my wife was nuts for asking for an all-elm cord and offered up a window into their supply process when she explained why. A good lesson for us in the upside of simply asking.

‘Tis also the season for things frightening, such as a five-year-old’s birthday party on Halloween. But really it means a great excuse to catch up on a backlog of horror flicks. My love of the genre has recently taken a sidetrip into the small world of sci-fi/horror video games. I had read great things about EA’s Dead Space, a first-person shooter set on a derelict spaceship and filled with all manner of nasties. Now, even though I’ve been deeply immersed in virtual worlds (direct descendants of 3D video games) I have never actually owned a game like this.

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Truth is, it is scary and all for the reasons that the best horror films are. It is about what you don’t see, what you do hear, and what you think might be around that next corner. I have little to compare it to in the game genre, but as an exercise in finally being able to get the imperiled protagonist to run from the monster when you know they should, it has been very enjoyable. (Not at all kid-friendly, I might add. A few minutes of them watching me and my wife was contemplating therapist appointments for us all.)

More on this year’s batch of hooch and party prep soon …

Return from beyond

I’ve been back from the launch hoopla in China for a week now. Seems like forever. The silence* on the blog has you all wondering if I’ve retired, no doubt.

Not exactly. Beyond Space and Time continues to stretch us to the limits with its popularity as we close in on 175,000 activated users. At all hours of every day you’ll find hundreds of people ambling about, mostly chatting and taking tours in Chinese. It’s so much more gratifying even than the unbelievable coverage the project has generated.

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Some have understandably been confused about whether the Virtual Forbidden City is part of Second Life. (Many people consider virtual worlds and Second Life the same thing.) The short answer is no. The VFC is a separate download. For those of you who are curious — just not maybe 200 MB curious, yet — you can get a taste of the project in Second Life at our little marketing outpost for the project. The island is called BeyondSpaceAndTime and, if you have Second Life installed, you can go directly.

* If you like your ramblings more frequent consider following my Twitter stream.

“Can I blow things up?”

No. You can’t.*

But there are plenty of other things to pass the time in the Virtual Forbidden City.

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For starters you could talk to one of the over 93,000 people who have registered as visitors — or the several thousand others who have gone in simply as guests. Don’t believe the numbers? If you headed in right now you’d be with 717 other museum-goers from around the world. (At this hour, I hope your Mandarin is good.)

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Feeling anti-social? I don’t blame you. It is the most visited museum in the world in real life. So have a wander off on your own. Use the map to find locations of interest. Filter by building, artifact, scene, tour, activity or even visitor name.

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Still needing the alone time? Go to your scrapbook and enable Private Virtual Forbidden City. The madding crowd will disappear before your very eyes. The palace grounds are yours alone. (If only in real life, alas.)

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What’s that? Eye Candy, you say? Click on nearly anything and get copious textual and photographic info. Think of it as a 3D interface to a textbook’s worth of material.

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For the more visually-minded of you, the Virtual Forbidden City permits a kind of educational vandalism. Rip buildings and artifacts off their moorings for closer inspection. Zoom, rotate, love.

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The vastness is wearying, I know. That’s part of the design. The architecture of the real Forbidden City is a psychological machine. By the time you make it to the emperor all you want to do is kowtow to relieve the aching of your feet. In the VFC you can encounter one of seven emperors (beyond space and time, see). These are called scenes and they present the city as a living thing.

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Oh, you’re having fun now! Good for you. If you care to share, take a photo. Send it to a friend via e-mail or to one of your pals on Facebook. Or just save it to your scrapbook as quick placemarks for easy teleportation (no more walking!) whenever you like.

* And before you mail me, yes, I know the Chinese invented gunpowder. You can practice archery. How’s that?

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Get on in, already!

Above and Beyond

Today, after many long years of work with a team I can only describe as better than the best, The Forbidden City: Beyond Space and Time was made public.

There is much to say and show, but for now I’ll give you a description, a video, and a link — and much appreciation for those of you who have followed, supported, or helped build this most amazing project.

The Virtual Forbidden City is a 3-dimensional virtual world where visitors from around the world can experience the Forbidden City in Beijing. You can explore the magnificient palace as it was during the Qing dynasty, which ruled from 1644 until 1912, the end of the Imperial period in China.

www.beyondspaceandtime.org